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Tag: game

  • Two children in school uniforms are barely-visible through a close-up of a cobwebbed wing mirror.

    Fragments

    Photographic fragments from the last six weeks of my camera roll, presented without context, inspired by Eric Foltin.

    Read more (80 words)

    • Article
    • posted 30 October, 2026
  • The second-round seekers' team with lemons taped to their bodies.

    We Played Hide & Seek across Greater London

    The rest of the family and I spent a long weekend playing Jet Lag's "Hide & Seek" across Greater London. Here's how that went, and what we learned about playing the game (and, in particular, playing it with preteen children!).

    Read more - about 12 minutes (2766 words)

    • Article
    • 4 comments
    • posted 28 October, 2026
  • Well, it looks like I've committed to playing this on the wettest imaginable weekend. Wish me luck!

    Full image of Customised maps of Greater London's transit network alongside a boxed set of Jet Lag: The Game - Hide & Seek and its expansion.
    Alt

    Customised maps of Greater London's transit network alongside a boxed set of Jet Lag: The Game - Hide & Seek and its expansion.

    • Note
    • 1 comment
    • posted 23 October, 2026
  • Dem Bones! (skelly.monster)

    Dem Bones! (Weird Web October)

    The hand bone's connected to the cellphone. The cellphone's connected to the website. The website's connected to the puppet. Now shake 'dem skeleton bones!

    Read more - about 3 minutes (508 words)

    • Article
    • posted 22 October, 2026
  • Goal: get Claude to change the "Add to Cart" button to blue; do not let it change anything else.

    Opusfived

    Miloลก Novoviฤ‡'s experimental interactive fiction is a silly (but with a grain of truth!) simulation of what it feels like to attempt to use vibe-coding to make small, simple, isolated changes to an established codebase. Go play it!

    Read more (68 words)

    • Repost
    • of this original
    • posted 11 September, 2026
  • If the Romans played bingo, do you think the callers would have used 'bingo lingo'?

    • Legs two
    • Growing up the wall, four
    • Seagull in flight, five
    • Long-nosed dead man, nineteen
    • Pornography, thirty
    • Use your tongue, fifty-nine
    • Smiling in a blindfold, a hundred and one
    Full image of An American-style bingo card with Roman numerals in place of the numbers and 'quadrum gratuitum' in place of the free space. Based on an original photo by Oeil De Vautour / Edwin Torres, used under a Creative Commons Attribution 2.0 Generic license.
    Alt

    An American-style bingo card with Roman numerals in place of the numbers and 'quadrum gratuitum' in place of the free space. Based on an original photo by Oeil De Vautour / Edwin Torres, used under a Creative Commons Attribution 2.0 Generic license.

    • Note
    • 1 comment
    • posted 22 May, 2026
  • Boy playing yo-yo. Tondo of an Attic red-figure kylix, ca. 440 BC.

    Wikipedia @ 25: Yo-Yo

    This year is Wikipedia's 25th birthday, and as part of the celebrations I learned who Marcus Koh is... but that wasn't remotely as interesting as learning about the long history of the yo-yo!

    Read more - about 5 minutes (1075 words)

    • Article
    • with an accompanying podcast
    • posted 17 May, 2026
  • CSS or BS game in progress. The player is asked to declare whether 'view-timeline-name' is a real CSS property or made-up.

    CSS or BS

    Keith Cirkel's made a game where you have to identify if something is a CSS property or a convincing fake. How's your CSS knowledge?

    Read more (85 words)

    • Repost
    • of this original
    • posted 14 May, 2026
  • Paper-based sketch showing an 'unwinnable' deck of 'five suit' FlopFlop, formed by stacking the cards in a strict reverse order to make it as hard as possible.

    FlipFlop Solitaire's Deck-Generation Secret

    I enjoy a mobile game called FlipFlop Solitaire, which provides a few thousand pre-seeded decks that are guaranteed "winnable". This blew my mind for a little while - how can you be sure that these shuffles are all winnable? But then I worked out a way to achieve exactly that result... by thinking in reverse!

    Read more - about 7 minutes (1458 words)

    • Article
    • posted 18 April, 2026
  • Grid of four by four words, each with an associated pair of letters.

    Did I Cheat?

    I solved a puzzle geocache in an unconventional way: by writing a program to permute all the possible solutions and check them for me. Was that cheating? I can see arguments either way...

    Read more - about 4 minutes (820 words)

    • Article
    • 8 comments
    • posted 21 March, 2026
  • Dan, a white man with blue hair, sits in a cluttered office, a finger to his lips as he's deep in thought, reading a red book titled 'Top Ten Games You Can Play In Your Own Head By Yourself'.

    Ten Weird Games

    This blog post's been sitting incomplete in my drafts since last decade. I think it's finally time to share with you... ten weird games (and game adjacent media) you should see.

    Read more - about 12 minutes (2826 words)

    • Article
    • 2 comments
    • posted 12 March, 2026
  • Screenshot of a game of snake: a medium-sized blue snake explores amongst several smaller purple snakes

    snakes.run: rendering 100M pixels a second over ssh

    I'd been speculating for the last month or so what Nolen Royalty had been working on recently that had required such high-performance out of the SSH protocol, but now we know: it's massively multiplayer snake.

    Read more (338 words)

    • Repost
    • of this original
    • posted 27 February, 2026
  • Rebels in the Sky

    I feel like I'm reading a lot about SSH lately and how it can be used for exotic and unusual tasks. Tarpitting's fun, of course, but really what inspires me is all these dinky projects like ssh tiny.christmas that subvert the usual authentication-then-terminal flow that you expect when you connect to an SSH server.

    Read more (279 words)

    • Repost
    • of this original
    • posted 10 February, 2026
  • I've had my itch.io account for about six years; I think I first created it to buy a copy of We Are But Worms: A One Word RPG. I've since made several purchases, donations, reviews, and comments, but never really used my account as a "creator".

    I changed that today when I realised that there was nothing to stop me re-publishing games like DNDle and Axe Feather 2021 via my itch.io profile as well as on their current homes (and on GitHub, I suppose). For some folks, itch.io's discovery features might be the best way for them to discover worthwhile content weird stuff like this.

    I might republish some other "things" I've made on itch.io too. It's not like there haven't been lots of them over the years!

    • Note
    • posted 5 February, 2026
  • Two Chain Words boards: squares with letters around the sides and a criss-crossing line webbing its way across them to spell a series of word crocodiles. The first reads 'GROOMS SOURS SOBER', scoring 77 for a 'very hard' target of 55. The second reads 'BUT TWATS SEND DAY', scoring 51 for a 'medium' target of 72.

    Chain Words

    I've been enjoying playing Chain Words, from eclectech, intermittently, since it came out in November. If you've not given it a go yet, and you like a word game that's a bit different, you should try it!

    Read more (61 words)

    • Repost
    • posted 13 January, 2026

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